Design and Technology
At Newbold Church School Design and Technology is an important part of the children's entitlement to a broad and balanced curriculum. Through a rich and progressive curriculum children will acquire a broad range of subject knowledge and where possible, draw on disciplines such as mathematics, science, engineering, computing and art. Within a safe and nurturing environment children will learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens.
Through the evaluation of past and present Design and Technology, they will develop a critical understanding of its impact on daily life and the wider world.
Intent
At Newbold Church School it is our intent that Design and Technology is an inspiring, practical, meaningful and memorable subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. One project will be taught each half term, as a block over at least 1 day to ensure continuity, progression and to enable a focus on the process as well as the end product. Topics are cross-curricular and support a broad range of subject knowledge, drawing on disciplines such as mathematics, science, engineering, computing and art.
Within Design and Technology children will learn and build on a range of practical and technical skills (see progression of skills), testing their ideas and critiquing and evaluating both their own products and the work of others. Across all year groups children should be designing and making something for somebody for some purpose, known as the target audience. There will be increased opportunities for computer aided design and the use of programmable computer systems within one unit in KS2.
Implementation
Our curriculum offers a range of exciting units that solve real and relevant problems. Through these units, we also learn and apply a set of technical skills and knowledge. The units include structures, mechanisms, electrical control and a range of materials, including food. The children also draw upon knowledge and skills also used within Maths, Science, Computing and Art.
We implement the curriculum by giving the children real and relevant problems to solve, making cross curricular links to broaden their understanding, offering enrichment opportunities like workshops and competitions and creating real products that serve a purpose.
Impact
Children will have a set of DT skills embedded. They can talk about real life designers or designs and the impact they have had on the world. They have developed and become confident in the many characteristics of learning such as: resilience, resourcefulness, creativity and problem solving.
We use a range of strategies to assess these skills and knowledge including the following:
- Book monitoring
- Self assessment
- Pupil voice
- Feedback from each lesson
Purpose of study for KS1 and KS2
Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They
acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.
KS1 and KS2 Aims
The National Curriculum for design and technology aims to ensure that all pupils:
- develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
- build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
- critique, evaluate and test their ideas and products and the work of others
- understand and apply the principles of nutrition and learn how to cook.
You can see the National Curriculum for KS1 and KS2 here.
Attainment targets for KS1 and KS2
By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study.
Assessment in Design Technology
As with all areas of the curriculum, assessment is an integral part of the teaching process. Class teachers keep records of work carried out, and levels of achievement for each child. Photographs are a useful tool to keep as a reminder of pupil’s achievement and to remind the child of their own achievements.
Formative assessment is used to guide the process of individual pupils in Design and Technology. It involves identifying each child’s progress in each aspect of the curriculum, determining what each child has learnt and what should be the next step in their learning. Formative assessment is mostly carried out informally by the teachers in the course of their teaching and is based on the identified assessment opportunities. Children’s progress in Design and Technology is reported to parents through the pupil annual report and consultation meetings throughout the year.
DT in the EYFS
Within the EYFS design and technology occurs in both the continuous provision in children's play and also through adult led focused sessions. The continuous provision may involve a child designing a model of a house using junk model equipment, creating a bridge for their cars to move across or building a den using blocks, tyres, planks and large pieces of fabric. Adult led DT could involve baking and cooking, sewing, weaving, woodwork, working with clay or designing and making a kite to fly in the wind. All adult led DT is based on children's emerging interests so although EYFS may be involved in the DT days, they incorporate DT into daily and weekly plans and weave it across all the provision.
EYFS Aims
For the EYFS design and technology is covered in the Expressive Arts and Design area of learning. The Educational programme states that "The development of children’s artistic and cultural awareness supports their imagination and creativity. It is important that children have regular opportunities to engage with the arts, enabling them to explore and play with a wide range of media and materials. The quality and variety of what children see, hear and participate in is crucial for developing their understanding, self-expression, vocabulary and ability to communicate through the arts. The frequency, repetition and depth of their experiences are fundamental to their progress in interpreting and appreciating what they hear, respond to and observe."
You can see the EYFS Statutory Framework here.
Attainment targets for EYFS
The aim by the end of the EYFS is that children at the expected level of development will:
- Safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function;
- Share their creations, explaining the process they have used.
Supporting Children with SEND to access all elements of the DT sessions
All DT days and sessions are planned to ensure that all children are able to access all elements. Specific adaptations are used to ensure all children can operate any tools they need. For example, we use a variety of different scissors to enable children with reduced mobility in their hands or for those who have not mastered scissor control, to be able to use these tools.
As with all other areas of the curriculum, we use SEND codes to show how we will adapt our teaching to ensure all children are fully supported. This may include reducing the writing aspect of the design element to enable children with Dyslexia to fully participate.
Where children need 1-1 support with a TA to be able to fully engage in the DT sessions, this will be provided.
As part of our monitoring processes we ensure that children with SEND are able to fully access all aspects of the DT curriculum.
Pupil Premium Children
As part of our monitoring processes we ensure that children in the receipt of Pupil Premium are able to fully access all aspects of the DT
curriculum.
For more information please see the DT curriculum overview below.
Useful links and websites for Design and Technology at home
If you want to have a go at one or more of the aspects of DT at home, here are some useful links:
BBC Bitesize KS1 - Design and Technology
BBC Bitesize KS2 - Design and Technology
BBC Bitesize Design Challenges
STEM - Additional DT ideas for KS1 and KS2
Ideas for Junk Modelling at home
Home Craft ideas from Good Housekeeping
No Cook Food Recipes from BBC Good Food
Design and Technology Progression Map
This document shows the progression of skills, knowledge and vocabulary in Design and Technology from the EYFS throughout Key Stages 1 and 2.
DT Knowledge Organisers
EYFS | Year 1 | Year 2 | Year 3 | Year 4 | Year 5 | Year 6 |
Autumn 1 |
Autumn 1 Toys before Technology - Mechanical Systems
|
Autumn 1 |
Autumn 1 |
Autumn 1 |
Autumn 1 |
Autumn 1 |
Autumn 2 |
Autumn 2
|
Autumn 2 |
Autumn 2 |
Autumn 2 |
Autumn 2 |
Autumn 2 |
Spring 1 |
Spring 1 |
Spring 1 |
Spring 1 |
Spring 1 |
Spring 1 |
Spring 1 |
Spring 2 |
Spring 2 |
Spring 2 |
Spring 2 |
Spring 2 |
Spring 2 |
Spring 2 |
Summer 2 |
Summer 2 Mechanical Systems -
|
Summer 2 Mechanical Systems - |
Summer 2 Electrical Systems - |
Summer 2 Electrical Systems - |
Summer 2 Electrical Systems - |
Summer 2 Electrical Systems - |
Nursery
DT in the Nest Nursery
Practicing fundamental skills such as cutting, joining and creating.
Easter buns: We had to break the chocolate into pieces and melt it using the microwave. We then stirred in the rice crispies. We spooned the mixture into bun cases and added mini eggs on top, then we put them in the fridge to set.
St Valentine's Day biscuits. We had to mix and stir the icing then carefully add it to the biscuit, spreading it evenly before decorating.
Making a fruit salad. We had to chop the fruit, using a knife safely. We then added fresh orange juice and enjoyed testing it.
Child initiated play.
Building obstacle courses, structures and dens out of large construction materials. Following one child’s interest, we made kites to fly in the wind out of various materials and using problem solving skills to attach the string.
DT Days 2021-2022
Gallery
DT Day 4 - Food and Nutrition
DT day 4 is all about food and nutrition. In these sessions we learn all about the origin of food, sustainability and nutrition. We design recipes or packaging, we make the food, try it and evaluate it and learn new technical knowledge such as how to peel vegetables or use a knife safely.
EYFS - Understanding the importance of healthy food choices; developing their small motor skills so that they can use a range of tools competently, safely and confidently e.g. knives, forks and spoons.
Make a pitta pizza, talking about healthy food choices.
Year 2 - Design and make a healthy wrap.
Learn about the food groups (carbohydrates, proteins, fruits and vegetables, dairy, oils and spreads) to understand a balanced diet to develop a healthy wrap.
Year 3 - Design and make a fruit crumble.
Learn about various fruits and vegetables, and when, where and why they are grown in different seasons. Discover the relationship between colour and health benefits.
Year 4 - Design and make a biscuit.
Work in groups to adapt an existing biscuit recipe, whilst taking into account the cost of the ingredients and other expenses against a set budget.
Year 5 - Design and make a Bolognese sauce
Discover the farm to fork process, understand the key welfare issues for rearing cattle. Compare the nutritional value of existing sauces and develop a healthier recipe.
Year 6 - Design and make a three course meal
Develop a three-course menu focused on three key ingredients, as part of a paired challenge to develop the best class recipes. Explore each key ingredient’s farm to fork process.
DT Day 3 - Structures
DT day 3 is all about designing and creating structures. Our knowledge and skills from previous DT sessions has helped us to be able to build different structures using a variety of joining techniques and tools, which shows how our skills have developed over the different year groups.
EYFS - to develop their small motor skills so that they can use a range of tools competently, safely and confidently and return to and build on their previous learning, refining ideas and developing their ability to represent them.
Design and make a building using recycled materials.
Year 1 - Design and construct a windmill
Make a stable structure with a purpose.
Year 2 - Design and construct a chair for Baby Bear
Make a stable structure for a desired purpose and test out the designs.
Year 3 - Design and construct a castle
Identify and learn about the key features of a castle, before designing and making a recycled-material castle
Year 4 - Design and create a pavilion
Investigate and model frame structures to improve their stability, then apply this research to design and create a stable, decorated pavilion.
Year 5 - Design and construct a bridge
Test and analyse various types of bridge to determine their strength and stability. Explore material properties and sources, before marking, sawing and assembling a wooden truss bridge.
Year 6 - Design and construct a playground
Research existing playground equipment and their different forms, before designing and developing a range of apparatus to meet a list of specified design criteria.
DT Day 2 - Textiles
Day 2 of DT is all about textiles. We used different joining techniques from EYFS to Year 6 so we could see the progression of knowledge and skills across the school.
Each class used different techniques to make items out of textiles.
EYFS - to develop their small motor skills so that they can use a range of tools competently, safely and confidently and return to and build on their previous learning, refining ideas and developing their ability to represent them.
Making a sleeping bag for our toy mice.
Year 1 - To join fabrics together using different methods
Making a puppet
Year 2 - To sew a running stitch
Making a Christmas decoration
Year 3 - To learn how to sew cross-stitch and appliqué
Making a cushion
Year 4 - To identify and evaluate different types of fastenings and to explain the advantages and disadvantages of each fastening type
Making a book sleeve
Year 5 - To design a stuffed toy
Making a stuffed toy
Year 6 - To design a phone cover
Design and make a phone cover
DT Day 1 - Toys
Our first DT day in school this year is based on the theme of 'Toys'.
Each class worked hard throughout the day to build on their design and technology skills, and produced a 'toy' using a different kind of mechanism.
EYFS - to develop their small motor skills so that they can use a range of tools competently, safely and confidently.
We looked at toys from the past and then made a ball and cup using different joining methods and safely using scissors.
Year 1 - to understand simple mechanisms
Making a moving storybook
Year 2 - to understand simple mechanisms
Making a moving monster using a linkage system with levers and pivots
Year 3 - To understand simple mechanisms
Making a pneumatic toy
Year 4 - To understand simple mechanisms
Making a slingshot car
Year 5 - To understand simple mechanisms
Making a pop-up book
Year 6 - To understand simple mechanisms
Making a playground feature
DT Days 2020-2021
Gallery
DT Day 1 - Toys
In October 2020 we held our first DT day in school, based on the theme of 'Toys'.
Each class worked hard throughout the day to build on their design and technology skills, and produced a 'toy' using a different kind of mechanism.
Everyone reported having lots of fun - all the photos are available to view in the gallery!
DT Day 2 - Winter Festival
Year 2
Year 3
DT Day 3 - Food
Year 2
DT Day 4 - Structures
Year 2
Year 6 - Playgrounds.
DT Day 6 - July 2021
Year 2
Page last updated June 2022